Fading sprites after game start

is it possible to fade out sprites after game has started ?

Hey -

You’ll want to set up a dynamic material instance with an opacity of 0-1 and then set visibility to false when it is fully transparent. Then in the BP of the object you can use a timeline to do a LERP the transparency of the material.

Cheers

like this example

but how would you connect a sprite component to the target of set material?

ive tried doing it this way, but nothing is happening

Hey -

The first thing I would check is to make sure that the component you want to fade (PlayButton_Sprite) is not the root component of the blueprint. Also check the source sprite for the sprite component and make sure the source sprite is using the the FadeOut material.