Tried using Unreal’s spectator screen to show the virtual world. Basically it’s just in front of the original camera, so I can show things in the headset and not on the monitor.
However, I’m using the level sequence fades to transition between levels, and I’ve found it doesn’t seem to work with the spectator screen mode? I assume because it renders it as a texture. Has anyone else found a way around this?
Thanks – Cleava