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Fading in and out on a level change?

I was initially using UMG, but I couldn’t figure out the blueprints. So I made a menu with cube objects as buttons. I’m trying to get it to fade out and fade back in before going to the next level. However, right now, it’s just immediately going to the level without fading out. Is there a reason it isn’t working?

Here’s the blueprint.

Try putting a delay node between the start camera fade and the open level nodes. The start camera fade will output immediately after the camera starts to fade, hence why your level loads straight away.