Hello,
I am looking to fade in an object into my scene. I know of two ways of doing it:
- Using a masked blend mode with a dithering
-This option doesn’t work because I’m looking to render a cinematic and I am using temporal samples without Anti-Aliasing. This makes it so the dithering pattern is very visible in the final render
- Using a translucent blend mode
-This doesn’t work either because translucent object don’t react the same way to lighting, but I need the shading to look as good as possible.
Additionally the solution should preferably work for hair strands material also, but it is less important.
Does anybody have an idea of how I could get the result that I’m looking for?
Worse case scenario I’ll split my object into layers and do it in post, but ideally it would be done in unreal to save time later in the pipeline.