Please forgive another newbie question. I have a static mesh that I want to be able to change the material on by fading from material A to material B to material C, what would be the best approach to do that? The transition would take place at specific frames on the level sequence actor.
I tried to use a layered material but I couldn’t seem to figure out how to use a constant or a scalar parameter to drive the alpha of the materials to make them appear and disappear. I also understand that the layered material approach is computationally expensive so maybe it’s not the best approach for realtime use. I tried another approach for switching materials but it was a hard transition, no fade. Currently I am using 3 identical static meshes (simple planes), each with their own material, then I animate the opacity of each material to fade them in and out.
Any help would be greatly appreciated, thanks in advance.