This is really odd. Could you put the cube into a level sequence and rotate it? Curious to see how it behaves.
Maybe the mesh distance fields aren’t detailed enough. Did you try to increase the local resolution?
In my case it helped a little bit, but only in close-ups. My issue could be the global distance field which is very low res, giving all details the same reflection…
If anyone knows how to increase the global distance field, please let me know. Tried all sorts of console commands and looked through all settings, but the global distance field view always stays at low res.
Another solution could be changing the blending distance between local and global. The manual says it uses local distance fields for close-ups and at 2m distance it uses the global DF. But again, no idea how to change that.