Fading a Skeletal Mesh

I made a blueprint of a character with a skeletal mesh. I used the method described here link text. The character did not fade. I simply duplicated the BP and simply changed the skeletal mesh to a static mesh. This time the character faded. Can someone explain why i cant fade a skeletal mesh using this procedure?

Hello,
Followed the link you provided and it all worked fine.

Started by creating new material with Blend Mode set to translucent. Added a color and scalar parameter which I named Opacity and plugged into Opacity in Result Node for the Material.
Below script inside the character/actor you want to fade. This is all based on the link you provided.

When capsule component is being overlapped it will change the original material on the character/actor to newly created instance of the material (1st scr) and using timeline will change the value of Opacity over time (from 1 to 0 over 3seconds).
When leaving the capsule component play timeline in reverse, when complete change back to original material.

End result in [here][1].

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