Hello. I have problem with spline and fadeout.
This is Event Graph:
And this is construction script:
My problem is that its fadeout only last spline.
Any idea how to repair this ?
Hello. I have problem with spline and fadeout.
This is Event Graph:
And this is construction script:
My problem is that its fadeout only last spline.
Any idea how to repair this ?
My problem is that its fadeout only last spline.
How should it, ideally, work then? If you want fade out all of them, why not use the material parameter collection - serious question, you may have you reasons, ofc.
*Could you explain the reasoning behind that inner material loop in the CS?
I download existing materials from the mesh and create a material instance that replaces the material with one that has a fadeout.
Thanks to this part of the code, I create another mesh that connects to the previous one.
My plan for this spline was to create a flexible wall that would fade out piece by piece rather than all of it. I want a section of the wall to fade out where the character is. Of course, I can achieve this by entering the entire wall manually, but I wanted a more flexible solution.
That’s one of the problems - and the one that currently stands out the most. You’re looping every material for every smc. Let’s say you have 5 meshes and 5 materials. You will end up adding 25 material instances instead of 5, and then apply tangents 25 times as well…
See if the following makes sense in your case:
Construction Script
, Add
the SMCs
in an array and make 1 DMI
for each, and assign it:I’ll admit I do not fully understand what the Timeline
has to do with the Construction Script
. I guess you want to create the materials in the CS but fade them run-time. Am I close?