Faded Line of Sight

I’m trying to do a line of sight that is fading from the border and I want the “unknown” to be like 25 to 35% dark not pitch black.

Right now I have this:

Here’s my workflow:

Event Graph from Character:

I’m brand new in blueprints so you’ll need to talk to me like i’m 5 !

I used this tutorial:

Hope you can help !

I’d do it with a post process, actually ( more efficient also ).

Just had ( and watched ) a million line conversation about something very similar to this

( we get there in the end… )

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Okay so not with Line Trace By Channel ?

Not for the effect you’re going for… :slight_smile:

Ooohh I see, so it’s only in the material ?

And I guess it will be less heavy then tracing lines from the player ?

I tried with only the material, but how can I update the shape so it’s like what I had before with the line trace ?

Apologies, I didn’t look at your original pic for long enough.

I don’t think you’ll be able to get that effect with the pillars.

But this is much cheaper :slight_smile:

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And what do I need to change to reveal the pitch black part ?

I’ve tried to change the “A” in the Lerp but I don’t know what to do :sweat_smile:

It’s these two params

image

Hardness actually only goes from 0 to 1, I don’t know why all the examples set it on 50 or 500 :slight_smile:

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