Fade whole character ?

Hey everyone

This is my first post so apologies if its not correct :wink:

I’m wondering if there is a easier way to fade a character out in UE5.1 without having to use the opacity nodes for every material

My character has 7 materials and I was thinking there must be an easier way to fade a character in and out for the sequencer

Please can anyone assist
Thank you

You can make a material function and reuse that on each opacity. That makes it easy.
You’re just setting one parameter and any materials with that function will fade.

Editing 7 materials doesn’t seem like a big deal, unless you have some asset pipeline that comes from the outside and would replace the edits with each re-import.

You’d probably want two copies of the materials – one with transparency, and one without, and swap the material instances to use the with-transparency ones only when actually needing to fade. Else you might get triangle sorting issues or just general efficiency loss.

Another option is to use a custom render target for your character – maybe also a custom depth stencil – and render that render target to the main framebuffer using blending.

Use the dither node to fade characters. It will be performant and opacity will work correctly.

amazing thank you !!