Fade whole character ?

Hey everyone

This is my first post so apologies if its not correct :wink:

I’m wondering if there is a easier way to fade a character out in UE5.1 without having to use the opacity nodes for every material

My character has 7 materials and I was thinking there must be an easier way to fade a character in and out for the sequencer

Please can anyone assist
Thank you

You can make a material function and reuse that on each opacity. That makes it easy.
You’re just setting one parameter and any materials with that function will fade.

Editing 7 materials doesn’t seem like a big deal, unless you have some asset pipeline that comes from the outside and would replace the edits with each re-import.

You’d probably want two copies of the materials – one with transparency, and one without, and swap the material instances to use the with-transparency ones only when actually needing to fade. Else you might get triangle sorting issues or just general efficiency loss.

Another option is to use a custom render target for your character – maybe also a custom depth stencil – and render that render target to the main framebuffer using blending.

1 Like

Use the dither node to fade characters. It will be performant and opacity will work correctly.

amazing thank you !!