I was initially using UMG, but I couldn’t figure out the blueprints. So I made a menu with cube objects as buttons. I’m trying to get it to fade out and fade back in before going to the next level. However, right now, it’s just immediately going to the level without fading out. Is there a reason it isn’t working?
first you can set when open level that camera is dark in less then 0.01 seconds and tick hold when finished and after 1 sec start another fade that fades out and remember to tick hold when finished on that one as well. if it makes sence.