Fade in text animation in level sequence

Hello, I am trying to make some cinematic with level sequencer and i made 3d texts in my environment that I try to animate now, I need them to fade in at the moment they spawn, I ve seen some tips about adding static mesh component in sequencer and then element 0, and I can see that works but only on one letter, so if i need to animate whole word I have to add static mesh 1,2,3,4 etc and it would take forever so I am sure there is some easier way