Fade in sound

Hi, it might be a stupid question and there’s probably an easy answer but i can’t figure it out myself and i can’t find anything online.
In a game I’m making, there’s a save mechanic where you save at a firecamp.
I need it to play a fire sound when it lights up. I followed a tutorial and added a ‘Fade In’ node as the sound is an Audio Component in the Blueprint itself.

But the sound just plays regardless of if i interact with it or not, and it doesn’t even fade in. Is there a way to set the volume at 0 by default so it can go up with the Fade In?

I figured it out!
While working on other sounds, I found out you have to set the sound at 0.001 MINIMUM otherwise it will never go back up, considering a fade in is a multiplication of the current level of sound. And 0*0 is still 0