Hey,
i want to fade in a static mesh actor. I think i have to create a dynamic material instance to do that. Is there a way to fade all objects in whenever the level in which the acotrs are located gets streamed?
Thanks for your answer! The tutorial looks promising, but first i have to get it to work with one material and one actor (There is only one static mesh in that level)
I am able to “fade in” a actor (Material Fade1) whenever a spefific key is pressed. Do you have a idea how to apply this effect to Event beginplay and not a key? So the actor gets faded in whenever i stream the level in which the actor is located.
(Material Fade1)
(Fade effect when a key is pressed)
Thanks you! Only question i have left is: How do i get the Actor (Target) In the Level Blueprint)?
You’ll need to do a ‘get all actors of class’ and run over that as an array.


