Hey,
i want to fade in a static mesh actor. I think i have to create a dynamic material instance to do that. Is there a way to fade all objects in whenever the level in which the acotrs are located gets streamed?
A good way would be to use a material parameter collection. When the level streams, by default the visibility is zero, and you can use the parameter to fade all the objects in at once…
Thanks for your answer! The tutorial looks promising, but first i have to get it to work with one material and one actor (There is only one static mesh in that level)
I am able to “fade in” a actor (Material Fade1) whenever a spefific key is pressed. Do you have a idea how to apply this effect to Event beginplay and not a key? So the actor gets faded in whenever i stream the level in which the actor is located.
(Material Fade1)
(Fade effect when a key is pressed)
Thanks you! Only question i have left is: How do i get the Actor (Target) In the Level Blueprint)?
You’ll need to do a ‘get all actors of class’ and run over that as an array.