Hello All
I’m looking for a way to have different lighting scenarios in a room. Bascially a day and night mode, with different internal light set ups for each and fade between the two. The problem is the scene is a VR one, and to make it run smoothly ive had to use all static lights. The Lights looks great, but i need a way to transition between the two set ups.
I thought perhaps i could have 2 levels with the same meshes, different lighting and switch between them, or perhaps i could build the same environment in the same level and then fade cameras together?
Is any of this possible? i’m a little out of my depth at the moment. Any Ideas would be very helpful.
If you’re using 4.12, I’m wondering whether this tutorial on how to switch level visibility may be of use to you: Cinematic Level Visibility Track in Unreal Engine | Unreal Engine 5.1 Documentation
If you set up two separate levels with your meshes on them you could fade your camera and swap your level meshes during the time where the screen is black, assuming this is the desired effect. Keep in mind you can play the sequence and use a custom event (created in the sequencer event track and called in the level blueprint) to control the fade of the player camera to sync up nicely with the level swapping.
If you are transitioning between two different level segments you might also want to consider level streaming mixed with a camera fade out/in as a potential solution.
Hey kbrownski, that’s a lot of useful information that could really help me out. That tutorial especially seems useful.
Thanks for the help.