Hi all…
When i have to close a widget i set remove from parent ecc ecc…
And if i want to fade? For example fade the widget?
I use UMG Animation. Starting at animation Timeline 0, set Alpha Value (in the Color and Opacity) to 1, set a animation Key, move to desired Timeline duration (I use 1.2 Second = .5), set the Alpha Value to 0, set another animation Key. Done. I animate with the PlayAnimation BP Node Forward, to fade in, play the animation in Reverse.
i don’t understand can you send me screen or something of this? Sorry or the inconvenience but i’m new to all this
thanks ;D I love this forum
Hey TechLord, thanks for creating and sharing this awesome tutorial.
I did NOT create the tutorial, its in the Official UE4 Documentation. UE4 Documentation is your friend.
Hmm, I didn’t know about UMG animations, when I faded my logo screen, I just used a custom count down that slowly faded it away. Animation could save some code room thanks for that info TechLord.
One things to note, My logo screen is not a standalone widget it is an image within the main menu widget. But here is my fade count down.
Thanks to all i solve
Is there a way to add animation in C++ using UMG ?