Facing X-Axis and Editor view presets

Hi, I’ve been trying to understand this for too long now so I’m asking here. From all I’ve read, the forward direction in Unreal engine seems to the X-Axis, so why is the view preset “Front” aligned with the Y-Axis. I’ve read this post which even looks at the code and gives some good insights, but it’s mostly oriented on importing / exporting meshes. Most of the info I’ve found always seems to end on “yeah that’s confusing but that’s how it is…”

thanks a lot!

Also interested in this - it definitely bugs me on a regular basis! :smiley: