Ive compiled Unreal Engine 5 Early access on Fedora 35 and the compiling and everything went smooth up until I launched the Editor where I get this error
LoginId:d0c692c3de324534b00cc12a558e20f5-000003e8
EpicAccountId:
Fatal error: [File:/home/wingsoffury/UnrealEngine/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp] [Line: 904] VulkanRHI::vkCreateComputePipelines(Device->GetInstanceHandle(), PipelineCache, 1, &PipelineInfo, VULKAN_CPU_ALLOCATOR, &Pipeline->Pipeline) failed, VkResult=-1000012000 at /home/wingsoffury/UnrealEngine/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp:1971 with error VK_ERROR_INVALID_SHADER_NV << callstack too long >>
libUnrealEditor-VulkanRHI.so!VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int) [/home/wingsoffury/UnrealEngine/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp:903]
libUnrealEditor-VulkanRHI.so!FVulkanPipelineStateCacheManager::CreateComputePipelineFromShader(TVulkanBaseShader<FRHIComputeShader, (EShaderFrequency)5, (VkShaderStageFlagBits)32>*) [/home/wingsoffury/UnrealEngine/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp:1971]
libUnrealEditor-VulkanRHI.so!FVulkanPipelineStateCacheManager::GetOrCreateComputePipeline(TVulkanBaseShader<FRHIComputeShader, (EShaderFrequency)5, (VkShaderStageFlagBits)32>*) [/home/wingsoffury/UnrealEngine/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp:1919]
libUnrealEditor-VulkanRHI.so!FVulkanCommandListContext::RHISetComputeShader(FRHIComputeShader*) [/home/wingsoffury/UnrealEngine/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommands.cpp:159]
libUnrealEditor-Engine.so!FRHICommand<FRHICommandSetComputeShader, FRHICommandSetComputeShaderString>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) [/home/wingsoffury/UnrealEngine/UnrealEngine/Engine/Source/Runtime/RHI/Public/RHICommandList.h:745]
libUnrealEditor-RHI.so!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [/home/wingsoffury/UnrealEngine/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:373]
libUnrealEditor-RHI.so!FRHICommandListExecutor::ExecuteInner(FRHICommandListBase&) [/home/wingsoffury/UnrealEngine/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:659]
libUnrealEditor-RHI.so!FRHICommandListExecutor::ExecuteList(FRHICommandListBase&) [/home/wingsoffury/UnrealEngine/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:683]
libUnrealEditor-RHI.so!FRHICommandListBase::~FRHICommandListBase() [/home/wingsoffury/UnrealEngine/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:924]
libUnrealEditor-VulkanRHI.so!FVulkanCommandListContext::RHIClearUAVUint(FRHIUnorderedAccessView*, FUintVector4 const&) [/home/wingsoffury/UnrealEngine/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanUAV.cpp:569]
libUnrealEditor-Engine.so!FRHICommand<FRHICommandClearUAVUint, FRHICommandClearUAVUintString1405>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) [/home/wingsoffury/UnrealEngine/UnrealEngine/Engine/Source/Runtime/RHI/Public/RHICommandList.h:745]
libUnrealEditor-RHI.so!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [/home/wingsoffury/UnrealEngine/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:373]
libUnrealEditor-RHI.so!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [/home/wingsoffury/UnrealEngine/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:429]
libUnrealEditor-RHI.so!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool) [/home/wingsoffury/UnrealEngine/UnrealEngine/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:960]
libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/wingsoffury/UnrealEngine/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:730]
libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/wingsoffury/UnrealEngine/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:621]
libUnrealEditor-Core.so!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) [/home/wingsoffury/UnrealEngine/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:1992]
libUnrealEditor-RenderCore.so!FRHIThread::Run() [/home/wingsoffury/UnrealEngine/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:320]
libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/home/wingsoffury/UnrealEngine/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/home/wingsoffury/UnrealEngine/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
libc.so.6!UnknownFunction(0x8da86)
libc.so.6!UnknownFunction(0x11263f)
When I ran it on Pop OS on the same computer it worked i don’t know why I’m getting this error this time. These are the specs of my computer ( Like really low-end stuff)
Intel Core i7-3630QM
16 GiB RAM
GeForce GT650M - 2GB vram