I’m having a problem where my animation in the sequencer is not rendering properly. It’s glitching and the main issue is the character rotation being offset from the animated transform values. It’s a player character blueprint that I have added into the sequencer from the level. The animation that is attached to it is the raw motion capture processed using the Markerless Motion Capture plugin. No rootmotion.
The attached video shows both the sequencer animation and the render.
Someone please help