“Facility is a Simon Stalenhag inspired atmospheric render, made using assets from Quixel Megascans, UE Marketplace and Sketchfab. I rendered it using UE 5.3 pathtracing. Everything you see is made completely inside UE5 with some touch ups done in photoshop and lightroom.”
This is such a lovely environment. I think with this scene you’ve really captured a very unique yet relatable facility aesthetic. I love the idea of this being a rather small facility above ground to do some regular functional tasks that benefit the facility with a larger underground network. That’s just my imagination though, haha.
Fantastic job! I hope we get to see more from you this year!