We’re working on an animation project in unreal and have used rokoko to capture facial animation data. It’s driving Morph targets on the character and works fine in the sequencer. The problem arises when trying to render, simulate or PIE. I can scrub through the sequencer and it’s fine but hitting simulate and scrubbing through results in the characters faces being stuck in their rest pose.
I’m sure we’ve set something up wrong but can’t for the life of me figure out where to look for solutions.
Thanks for any help anyone can provide!