Facial hair rotated or mislocated in my metahuman (UE5.6)

Ok, that’s weird. I originally assembled it using Cinematic.
But now after deleting that version and assembling it again in Optimized (high) - the facial hair is in the right place!

So… avoid cinematic assembly? :man_shrugging:

Anyway, he looks good now, so I’m happy.

Thanks!