but my feeling is, especially looking at the weirdness of the eyebrows, that they are located within the head mesh, or rotated incorrectly or something.
I tried to fix it, but they seem to be glued to their position and I can’t move them.
I couldn’t find anything online about this issue. Anyone has any ideas?
Ok, that’s weird. I originally assembled it using Cinematic.
But now after deleting that version and assembling it again in Optimized (high) - the facial hair is in the right place!
Well not really, it depends on what are your requirements in terms of budged for the level you are going to use the character.
I was asking about how you created the character because I couldn’t reproduce this issue on my end even assembling the Cine version, but I’m glad its working now