hi peoples, i have a question toward face animation toward "morphs animation.
I have a DAZ charactera and it have the expression morphs, like making a angry or happy face, my question toward it is about what is better if the other option is possible.
if to make a “face animation” i have to animate it outside unreal like in daz or any other animation software and export to unreal to then “blend to others animations if needed” or i can export the expression morph to then inside unreal using blueprints to “trigger it”, i means:
i have a character then he is idling or walking then suddenly he get anger for something" then instead of export that anger animation to unreal i will export the morph, then when the character get anger i will use a blueprint to “trigger this morph” making the character anger, it’s possible???
if it’s possible to use blueprint to “trigger morph animations”, anyone know how i could do that???(could be a basic explanation) and what is better using the morph to trigger the animation or exporting the animation and blending it???