Facial Animation

Hello people.

I am trying to move the controls from MetaHuman’s face, but nothing happens. Tried to look in Google for solutions (even ChatGPT), but no suggestion helped me to achieve what i need.

I know that MetaHuman has a control rig, from Face_ControlBoard_CtrlRig class, where many curves can be changed (jaw, eyes, etc…). The usual pipeline involves creating those animations inside a Level Sequence, but i need to create them during runtime, because they will be dynamic and depend on external factors. I am attaching below a print of the blueprint i created following a few possible solutions found during my researches (maybe i am in the right way, but am not seeing something).

I do not actually mind if the solution is with blueprints or C++ code (which i also tried), just trying to get it done =)