hi,
Is it possible to invoke the Metahuman Performance Tool through a blueprint or C++ code to automate facial animation processing? I want to receive audio via TCP/IP or UDP and trigger the animation process as soon as the audio is received.
hi,
Is it possible to invoke the Metahuman Performance Tool through a blueprint or C++ code to automate facial animation processing? I want to receive audio via TCP/IP or UDP and trigger the animation process as soon as the audio is received.
Bumping this topic, as Iām interested in this as well. I tried to look it up in the source code, but only found the Build.cs file under Engine\Plugins\Marketplace\MetaHuman_5.5\Source\MetaHumanPerformance