I’m receiving Al-generated facial animation data over a socket- around 51 values (similar to the values from livelink) per frame-and I’m having trouble applying these to UE5’s animation curves (what Live Link normally produces and animates).
I’m an experienced Python developer but new to UE5. I tried driving the facial shapes through a custom C++ Blueprint, but that approach hasn’t worked.
Any advice on how to map those 51 values to Unreal’s curve system (or another recommended workflow) would be greatly appreciated!