I have a problem with UE4 importer.
I have created the animation using morph targets.
I have exported it to fbx. I’m sure that animation is there cuz when I import it using 3ds max I’m able to play it.
I import this animation to UE4.
The problem is that modificators of morph targets are not loaded by importer.
I can see only animation of eye bones, morph targets are set to 0 for whole animation.
What can I do with this problem?