Testing on a simple “Blink” Anim Montage.
I have set up an Event “Blink” where I play Anim Montage via “Play Montage”. For the “In Skeletal Mesh Component” I dragged MetaHuman “Face” variable. For the “Face” Anim Class the “Face_AnimBP” is set.
In the “Face_AnimBP” I’ve detached all unnecessary for me stuff like LiveLink, mouth and teeth controls and ARKit Head Rotation.
In order to get anim montage to work I know the slot must be blended. So I’ve done this and rechecked if the “layered blend per bode” has “FACIAL_C_FacialRoot” in Layer Setup.
Despite all these actions the anim montage do not play. To debug I have a print string on Interrupted “Blink interrupted” which is appearing constantly.
Would be so thankful for any thoughts and ideas on it!