Faces On Imported Mesh Visible from Specific Angle

Hello, so I have this simple mesh I’ve made in blender:

After importing it into UE4 I noticed that it’s individual faces/planes are only partially visible: depending on the angle you’re view them from.

Here is an example:

Here, only part of the faces are visible, but if you shift over a bit:

You can see some of the earlier missing faces. And if you continue even more:

You can see a different number of faces, I only the faces closest to you are invisible, how can I fix this?

So, how do I fix the issue of difference faces showing different angles depending on your viewpoint? Is this a bug?

(I originally posted this but then it got marked as a duplicate post, which was an error. There was only one post, I have created this one because the problem is still there(

Duplicate Post: Can only see imported mesh from certain angles - Pipeline & Plugins - Epic Developer Community Forums