Hello, so I have this simple mesh I’ve made in blender:
After importing it into UE4 I noticed that it’s individual faces/planes are only partially visible: depending on the angle you’re view them from.
Here is an example:
Here, only part of the faces are visible, but if you shift over a bit:
You can see some of the earlier missing faces. And if you continue even more:
You can see a different number of faces, I only the faces closest to you are invisible, how can I fix this?
So, how do I fix the issue of difference faces showing different angles depending on your viewpoint? Is this a bug?
(I originally posted this but then it got marked as a duplicate post, which was an error. There was only one post, I have created this one because the problem is still there(