Hi,
how can I access the faceindex when raycasting?
its result is always -1.
hitresult has this property…
OR doesnt it filled when raycasting, only on physical collision?
thanks,
Gabor
Hi,
how can I access the faceindex when raycasting?
its result is always -1.
hitresult has this property…
OR doesnt it filled when raycasting, only on physical collision?
thanks,
Gabor