FaceFX and UE4?

http://facefx.com/page/no-save-evaluation

from looks of things pretty much like the old days but with morph target support, eg a load of ref poses created it max/maya then export/import to facefx , you still need to do a lot of work in your 3d program, though you might need the facefx studio to create the facefx file to import to ue4 but thats just me guessing