Face texture of Metahuman is missing after exporting to Omniverse

in Omniverse, it shows as following.
error

the log window of UE as below.
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: “./Textures/T_head_wm_msk_Array.png”,::tex::gamma_linear: texture2DArray → texture2D
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,0.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,1.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,2.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,9.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,3.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,4.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,5.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,6.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,7.0): float3 → float2
Omniverse: Error: /Game/metahuman.metahuman:PersistentLevel.BP_NewMetaHumanIdentity_C_UAID_00D861DC2501D71D01_1985860623.Face.MaterialInstanceDynamic_0 : Function MF_AnimatedMaps: [Texture Sample] Coercion failed: float3(CustomizedUV0_mdl.x,CustomizedUV0_mdl.y,8.0): float3 → float2

Hi Terry,

Welcome to the Forums,

I haven’t heard Nvidias Omniverse mentioned much here, so I’d consider also posting at Omniverse - NVIDIA Developer Forums

I’m not familiar with the UE → Omniverse pipeline. But I’d start with trying to simplify your Metahuman’s skin material as much as possible. (Specifically chopping out anything with MF_AnimatedMaps mentioned in the logs)

Cheers