Face Rig using Control Rig not Meta Human UE5 UE4-27

I been looking all over the internet for someone to break down how to make a facial control for a custom character using control rig thats not a meta human. I use alot of characters out of daz studio that comes with a full bone structure for the face but I cant find anyone showing how to make one. I want to be able to do animations in unreal engine for the face without having to swap a meta human head ontop of my character body. the only thing I can find is Echo from UE5 tech demo project that has a face rig but I have no idea how its put together. I am also doing this for a short film in unreal engine, so I am using the sequencer. would anyone have any recourses I can look at to put this together?

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I still cant find anything anybody?

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well I guess I might be stuck doing facial animation in blender then retarget in unreal, I still cant find any real information on setting up facial rig using control rig maybe some day the devs will make something for people to understand

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I’m having the same issue. It’s unbelievable that no one thinks of finding a solution to this. One option would be CC4 and iClone 8, which do the job but cost a fortune and are a pain for Mac users like myself who have to pay extra for Parallels (I’m not sure that Parallels would actually run Reallusion).

There is this Chinese guy who created a plugin for Maya that apparently solves the problem. The plugin, however, costs about 500 bucks a year and Maya is ridiculously expensive. Here is the plugin:

Why don’t the Epic developers just develop something like this? Or at least offer us better characters than metahumans with their sorry bodies and cheesy underwear.