This Andy example is very nice, but if you are not a huge company that can buy all this fancy stuff, how can you record face expressions? Kinect is ok for arms and legs with some editing, but what about micro-movements in the face, how do you capture that?
Using the iPhoneX could be a cheap alternative.
You will probably never get the same fidelity as the demo, even if you use the same hardware as they did since they wrote their own solver (as far as I know).
I have also seen some impressive results where the kinect is used in combination with softwares like Brekel - kinect.
Thx, I never thought kinect could record such details, I will look at it, otherwise it is just the hard manual way.
BraV FG achieved some really nice details using a Kinect:
https://forums.unrealengine.com/community/work-in-progress/124749-realistic-face-markerless-motion-capture