- make the mirror an actual mirror (likely use ASceneCapture2D and render target)
- attach a creepy mesh to the player (invisible at first)
- fade the mesh in then out
- would have to make sure the mesh has no back faces and it is attached so the player camera is inside it
- there is also an “OwnerNoSee” flag on components, which would be easier than the “no back faces” deal, but I’m not sure if that would affect the mirror render target
Something like that.