Hey folks,
I was wondering, im making control rigs.
And having worked with blender before i was wondering.
Is there a multi-bone set-up that allows for a pole vector?
Like the 2 bone basic IK has a pole vector that determines whereto the bones are attracted.
But when im trying out other forms of IK for longer bone chains i have trouble.
Mainly i can’t figure out how to stop it from collapsing in on itself when i want a nice arch to the bend.
Here it goes into a Z shape. and i don’t know what to do about it.