I am working on a FABRIK setup to control my characters hands and feet directly, and using IK to move the arms and legs accordingly.
However, the limbs just take any possible position, instead of chosing humanoid, realistic angles. Does the FABRIK node not implement angular
constraints or does the ThirdPerson Skeleton simply not have any constraints? ( And if it doesn’t, how do I put those in ?)
Thanks in advance!
Cheers : )