Within the animation blueprints, I have a FABRIK node which has an FVector node wired into the “Effector Transform Location” input pin. Every time I quit UE4 and reload it, the FVector node is no longer connected to the input pin and I have to reconnect it. I think its not being saved properly within the animation blueprint or its not loading the node properly.
Hey Slayemin,
That sounds a lot like UE-36482. I assume you’ve split the Effector Transform pin since you’re using vectors.
If so, that is resolved in 4.14. Thanks for reporting this though!
Work around for anyone else experiencing this:
Recombine the transform node on FABRIK and then create a “Make Transform” node and wire that into the FABRIK transform node. Then, wire your Vector into the “Make Transform” node. Reloading editor will preserve the node connections.