The fabrik node is causing the engine to crash after some weird behavior on the ik result. I recorded the situation:
You can see on the first part on the video, the solver is not being applied, but when I select the preview instance in the anim bp editor, it then gets applied correctly. then when I exit the game, the whole engine crashes with the following error:
Assertion failed: !Pose[BoneIndex].ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Public\BonePose.h] [Line: 571]
It says bone index contains nan, but the fabrik node doesn’t work by manually entering bone names by hand, and this is the default manny skeleton, so I don’t think it is my mistake. I tried turning multithreaded animations off in the project settings, but that had no effect.
I’m starting to think that this might be a bug in the fabrik node, but am I missing anything?