The UI of FAB in-editor plugin at 1440p is incredibly small and can’t be zoomed in any way. At 24" screen the text is on the border of readable while most of the UI space is wasted ant empty
Totally agree with you on this, @Rawalanche — we ran into the same UI scaling pain when testing on a 1440p monitor. It’s especially rough on 24" screens where everything ends up looking like fine print
While building our own plugin (Asset Optics), we made it a point to follow Unreal’s slate DPI scaling best practices, so our plugin UI scales cleanly at 100%, 125%, and 150% DPI. We wanted it to feel native — especially for teams working across laptops, 4K monitors, or ultra-wide setups.
That said, it would be a huge win if the Fab UE plugin added zoom or dynamic DPI support. A marketplace UI should always be accessible — and right now it can be a barrier, especially for older eyes or small-form setups.
Hope Epic’s team bumps this up the UI backlog — discoverability and usability go hand in hand.
I’d like to add, it’s not just the issue with the Fab window. Once opened it changes the editor scaling to match the Fab plugin window scale. To revert back to the original settings I have to close Fab, close the editor and restart the editor.
Quixel bridge does the same. Except the UI font is only effected. Again, I have to restart the project to return the scale to normal.