So, I realize that it’s supposed to be wonderful that fab will now open in the launcher, but it’s slow AF, so I’d love the option to disable the launcher version, or at least choose to open a link in your browser.
Another issue that I thought was already solved, but probably just got reintroduced with fab… there’s no way to show only content that is already downloaded and living in your Vault Cache. Can we get that functionality back (or for the first time if I’m misremembering)?
Could you tell us a bit more about the slowness issues you’re seeing?
We’re aware that it can take a few seconds to switch over to the Fab tab in the Launcher, but once you’re inside Fab, do you still experience lag or slow performance?
You also mentioned wanting to see assets already downloaded. Inside the new Fab library, you can filter for assets on disk to view your local content.
Regarding opening links in a browser: while we’re actively working on adding an option to open Fab links directly from the old Fab library under Unreal Engine tab, you can already do this from the product page in the new Fab library.
Finally, we’d love to understand your workflow involving Fab and what’s stopping you from using the new version of Fab in Launcher right now (apart from the slowness issue you’ve mentioned)?
So the slowness I was referring to was the time it takes to launch fab from the Unreal Engine tab. The fact that it’s now it’s own separate tab instead of being integrated into the Unreal Engine section is really undesirable for me (and I’m sure others as well). It doesn’t make sense to have to constantly be switching between those tabs. Anyone using fab for non unreal projects would use the web version, but anyone using it with Unreal Engine should have access to it via the Unreal Engine tab without having to switch. It should be seamless like it was prior to fab’s launch. Granted, I do like the improvements you’ve been making to fab overall, it’s just seems that with every new update I want to go back to how it behaved previously. lol.
Once I click on the Fab tab in the launcher, it is nice to know I can filter to on Disk, but I can’t do that with the vault cache inside the Unreal Engine tab which makes me sad. Why not integrate Fab into the Unreal Engine tab instead of giving it its own tab where it’s slow as heck to load? It currently takes between 10 - 15 seconds every time I have to switch between the Fab tab and the Unreal Engine tab. This is unacceptable. They should be the same tab really. There’s no need to have to unload and reload constantly. It seems like a case of over-organisation if you ask me.
As for the open in browser functionality, the only reason I want it is because it loads faster and then I can leave fab open in Chrome and my Unreal Engine tab open in the Epic Launcher, and not have to switch between the two incuring that horrendous loading delay. If you’re going to bring open in browser functionality back, please just let it work with a middle mouse click as it did previously. Better yet though, merge the Fab and Unreal Engine tabs and make them work together.
Oh, and for the love of all that is holy; get rid out the duplicate categories on fab. Don’t let users create their own. It just becomes a mess. Youy guys specify the category names, and let users choose the category their items belong in. I’m tired of filtering to Environments, realizing there’s two that seem indistinguishable, and neither of them have the environment I’m looking for listed. Again, there is such a thing as over organising things.