[Fab Release] Asset Deep Exporter — Structured JSON and TXT Reports for Unreal Engine Assets

Hello everyone,

We have released version 1.12.0 of Asset Deep Exporter, our local, read-only Unreal Engine editor plugin for generating clear and structured JSON and TXT reports from project assets.

Asset Deep Exporter adds export actions directly to the Unreal Engine Content Browser. Developers can inspect and document assets without opening every specialized editor individually.

What Is New in Version 1.12.0?

Version 1.12.0 introduces granular Blueprint part exports and expands the available automation workflows.

New features include:

  • Granular Blueprint part exports
  • “All” options at the Blueprint and category levels
  • Exact detected element names displayed in the export menu
  • Targeted exports through the editor, commandlet, and optional local stdio MCP bridge
  • Reliable multi-asset and multi-category batch exports
  • Clear separation between full asset reports and targeted reports
  • Report schema 10
  • Updated English and French documentation

Full or Targeted Blueprint Reports

You can still generate a complete asset report by using:

Deep Export > Export Full Asset Report

You can now also use:

Deep Export > Export Blueprint Parts

This allows you to export only the Blueprint information required for a specific task.

Available selections include:

  • All supported Blueprint parts
  • Variables
  • Components
  • Interfaces
  • Events
  • Functions
  • Macros
  • Timelines
  • Graphs
  • A complete category
  • One exact detected element, such as a specific function or interface

This can help reduce report size and make focused debugging, documentation, comparisons, and external analysis workflows easier.

Simple Workflow

  1. Select one or more assets in the Content Browser.
  2. Right-click and choose Deep Export > Export Full Asset Report or Export Blueprint Parts.
  3. Open the generated files from the completion notification or from:

/Saved/AssetDeepExports

Output Options

Reports can be generated as:

  • JSON only
  • TXT only
  • Matching JSON and TXT files

The plugin also supports:

  • Timestamped report history
  • Replace-latest file mode
  • Multi-asset batch exports
  • Multi-category targeted exports
  • Completion notifications with quick access to the export folder
  • Structured and readable UTF-8 output

The TXT report contains the same structured information as the JSON report. It is included for applications and workflows that handle plain-text files more conveniently.

Blueprint Report Coverage

Depending on the selected export mode, Blueprint reports can include:

  • Variables and default values
  • Variable categories, access levels, and roles
  • Components
  • Implemented interfaces
  • Timelines
  • Dependencies
  • Compiler diagnostics
  • Events
  • Functions
  • Macros
  • Graphs
  • Nodes and links
  • Execution flow
  • Data flow

Animation Blueprint Coverage

Animation Blueprint reports can include:

  • AnimGraphs
  • State machines
  • States
  • Transitions
  • Transition rules
  • Animation events
  • Sync groups
  • Optimization settings

Supported Asset Families

Asset Deep Exporter currently supports:

  • Blueprints
  • Animation Blueprints
  • Data Tables
  • User Defined Structs
  • User Defined Enums
  • Behavior Trees
  • Blackboards
  • Generic UObject-based assets through structured fallback reports

Production Uses

The generated reports can be used for:

  • Technical documentation
  • Debugging
  • Project audits
  • Blueprint architecture reviews
  • Source-control comparisons
  • Automation workflows
  • Diagramming
  • Command-line processing
  • External analysis tools selected by the developer

Local and Read-Only

Asset Deep Exporter works entirely on the local machine.

  • No AI service is included
  • No user account is required
  • No project data is transmitted
  • Source assets are never modified
  • Reports are generated locally
  • The plugin is designed for inspection and analysis only

Asset Deep Exporter does not import, reconstruct, or modify Unreal Engine assets.

Compatibility

  • Unreal Engine 5.7 and 5.8
  • Windows 64-bit
  • Editor-only C++ code plugin
  • Plugin version 1.12.0
  • Report schema 10

A complete updated English/French PDF manual is included with the plugin.

Fab Listing

Documentation and Support

Support page:

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