[Fab Release] Asset Deep Exporter — Structured Asset Reports for Unreal Engine 5

Hello everyone,

We have released version 1.12.0 of Asset Deep Exporter, our local, read-only Unreal Engine editor plugin for generating clear and structured JSON and TXT reports from project assets.

Asset Deep Exporter adds export actions directly to the Unreal Engine Content Browser. Developers can inspect and document assets without opening every specialized editor individually.

What Is New in Version 1.12.0?

Version 1.12.0 introduces granular Blueprint part exports and expands the available automation workflows.

New features include:

  • Granular Blueprint part exports
  • “All” options at the Blueprint and category levels
  • Exact detected element names displayed in the export menu
  • Targeted exports through the editor, commandlet, and optional local stdio MCP bridge
  • Reliable multi-asset and multi-category batch exports
  • Clear separation between full asset reports and targeted reports
  • Report schema 10
  • Updated English and French documentation

Full or Targeted Blueprint Reports

You can still generate a complete asset report by using:

Deep Export > Export Full Asset Report

You can now also use:

Deep Export > Export Blueprint Parts

This allows you to export only the Blueprint information required for a specific task.

Available selections include:

  • All supported Blueprint parts
  • Variables
  • Components
  • Interfaces
  • Events
  • Functions
  • Macros
  • Timelines
  • Graphs
  • A complete category
  • One exact detected element, such as a specific function or interface

This can help reduce report size and make focused debugging, documentation, comparisons, and external analysis workflows easier.

Simple Workflow

  1. Select one or more assets in the Content Browser.
  2. Right-click and choose Deep Export > Export Full Asset Report or Export Blueprint Parts.
  3. Open the generated files from the completion notification or from:

/Saved/AssetDeepExports

Output Options

Reports can be generated as:

  • JSON only
  • TXT only
  • Matching JSON and TXT files

The plugin also supports:

  • Timestamped report history
  • Replace-latest file mode
  • Multi-asset batch exports
  • Multi-category targeted exports
  • Completion notifications with quick access to the export folder
  • Structured and readable UTF-8 output

The TXT report contains the same structured information as the JSON report. It is included for applications and workflows that handle plain-text files more conveniently.

Blueprint Report Coverage

Depending on the selected export mode, Blueprint reports can include:

  • Variables and default values
  • Variable categories, access levels, and roles
  • Components
  • Implemented interfaces
  • Timelines
  • Dependencies
  • Compiler diagnostics
  • Events
  • Functions
  • Macros
  • Graphs
  • Nodes and links
  • Execution flow
  • Data flow

Animation Blueprint Coverage

Animation Blueprint reports can include:

  • AnimGraphs
  • State machines
  • States
  • Transitions
  • Transition rules
  • Animation events
  • Sync groups
  • Optimization settings

Supported Asset Families

Asset Deep Exporter currently supports:

  • Blueprints
  • Animation Blueprints
  • Data Tables
  • User Defined Structs
  • User Defined Enums
  • Behavior Trees
  • Blackboards
  • Generic UObject-based assets through structured fallback reports

Production Uses

The generated reports can be used for:

  • Technical documentation
  • Debugging
  • Project audits
  • Blueprint architecture reviews
  • Source-control comparisons
  • Automation workflows
  • Diagramming
  • Command-line processing
  • External analysis tools selected by the developer

Local and Read-Only

Asset Deep Exporter works entirely on the local machine.

  • No AI service is included
  • No user account is required
  • No project data is transmitted
  • Source assets are never modified
  • Reports are generated locally
  • The plugin is designed for inspection and analysis only

Asset Deep Exporter does not import, reconstruct, or modify Unreal Engine assets.

Compatibility

  • Unreal Engine 5.7 and 5.8
  • Windows 64-bit
  • Editor-only C++ code plugin
  • Plugin version 1.12.0
  • Report schema 10

A complete updated English/French PDF manual is included with the plugin.

Fab Listing

Documentation and Support

Support page:

Asset Deep Exporter 1.13.0 — Native Blueprint Pin Diagnostics and Expanded Automation

Hello everyone,

We’ve released Asset Deep Exporter 1.13.0, dated September 15, 2026.

Asset Deep Exporter is our local, read-only Unreal Engine editor plugin for turning project assets into structured JSON and TXT reports for documentation, debugging, audits, source-control comparisons, and external analysis.

This release focuses on Blueprint pin inspection, with dedicated diagnostic exports and clearer reporting of inspection results.

Inspect orphaned pins or export a complete inventory

The new Export Blueprint Pin Diagnostics menu in the Content Browser provides two actions:

  • Orphaned Pins Only — focus the diagnostic output on orphaned pins.

  • Complete Pin Inventory — export a full pin inventory for the selected Blueprint graphs, including hidden pins and recursive sub-pins.

Diagnostic records preserve asset, graph, node, and pin identities, as well as pin types, flags, raw default values, and connections. This provides the context needed to locate and investigate reported pins.

Full Blueprint reports now also include a compact orphaned-pin diagnostic summary.

Clearer results for debugging and audits

Diagnostics distinguish between a completed inspection that found zero orphaned pins, an incomplete inspection, and a failed batch.

An unconnected pin is not automatically considered orphaned. The diagnostic output preserves that distinction rather than treating every disconnected pin as a problem.

Local MCP and commandlet support

For automated inspection workflows, version 1.13.0 adds:

  • The local MCP inspect_blueprint_pins tool, supporting batches of 1–100 Blueprint assets.

  • The commandlet options ContentMode=PinDiagnostics and PinScope.

  • Improved MCP process exit handling and startup error details.

The report format has been updated to schema 11, and the included English/French PDF manual has been updated.

Getting started in the editor

  1. Select the Blueprint assets in the Content Browser.

  2. Right-click and open Deep Export → Export Blueprint Pin Diagnostics.

  3. Choose Orphaned Pins Only or Complete Pin Inventory.

  4. Review the generated reports. Use Open Export Folder to access your exports.

Existing export features remain available

You can continue using full asset reports and targeted Blueprint exports, with JSON-only, TXT-only, or matching JSON + TXT output. Timestamped history, replace-latest mode, and quick access to the export folder remain available.

Read-only inspection

These diagnostics do not repair pins, delete pins, or modify assets. Asset Deep Exporter generates reports for inspection and analysis; any corrective changes remain under the developer’s control.

The plugin runs locally and includes no AI service.

Compatibility

  • Unreal Engine 5.7 and 5.8

  • Windows 64-bit

  • Editor-only C++ plugin

  • Plugin version 1.13.0

  • Report schema 11

We welcome questions and feedback, especially on the pin information that would help you investigate issues in your Blueprint workflows.

— Last Light Workshop Studio