Summary
Hi there…
I think, many people currently encounter the same problem.
The FAB-Plugin is using the Engine internal EOS SDK implementation to authentificate Users.
My Problem (especially with f.e. the Redpoint EOS Subsystem Plugin) is, that this uses its own SDK implementation, to allow more up-2-date versions of the SDK.
Now, the FAB-Plugin stops those plugins from working, since it overrides the SDK implementation.
Can you update the FAB plugin to work with such custom SDK implementations, please?
Maybe so it just uses the internal SDK, of no external is available?
Cause right now, we need to disable the FAB-Plugin, to go on with developing.
What type of bug are you experiencing?
Plugins
URL where the bug was encountered
https://www.fab.com/listings/b900b244-0ff6-49e3-8562-5fc630ba9515
Steps to Reproduce
Have f.e. Redpoint Games EOS Online Subsystem running.
Try to open Project with FAB plugin enabled.
Expected Result
Have FAB-Plugin not cancel out EOS Online Subsystems with external SDK support.
Observed Result
The Redpoint EOS Online Subsystem will not work until you disable these plugins and restart the editor.
Platform
Windows
Operating System
Win 11 pro
Additional Notes
disabling the "EOS Shared " and “Online Subsystem EOS” does not work, since the FAB-Plugin activates them again.