FAB is a disaster, and we all know it.

As a buyer of MANY Unreal assets. I have almost bought Unity assets by mistake now because the ■■■■ “included formats” is small and low on the asset page. it needs to be BIG and on TOP. I left Unity years ago. I don’t want it or use it. They have their own marketplace.

They need to bring back user reviews. BIG TIME.

Also, on the topic of Ai. There will soon be MANY assets the use Ai for base mesh sculpt creation
and that have been cleaned up. Many new Ai tools allow the artist to sketch out THEIR ideas and let the Ai spit out variations that line up with the ORIGINAL SKETCH. I’m curious how the community will receive this type of asset creation.

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Strange. My studio sells a wide variety of goods, which includes a range of packs that are based upon Abandoned themes. Buildings, Monuments, Fencing, Mail boxes etc etc, that a scene developer can use to decorate their apocalyptic game scenes.

Most are based on scanned images of real monuments and buildings sourced from FABs predecessor and were sold for free in the Public Domain. In all the advertising I do, I stated quite clearly, the source of these models, including a PDF listing all the links directly to the products and acknowledgements to the Author. I stated that I am not selling these models, but using them for the Ivy sprawls, tendrils and growths I hade created to create the theme. We even offer to create sets of Ivy growths based upon creators own models.

The packs were constantly rejected, even when I suggested I could use Placeholders in the packs, but use the models in the advertising, clearing labelling them as not being included. I was told then the pack would only include “a handful of ivy sticks”. “too simple”



I sell seven packs like this one on Unity and they get favourable reviews and sales are constant and good, but I cannot sell them on FAB for Unreal.

I used to earn between $350-$450 a month from the Marketplace, now that is reduced to between $40-55, despite adding new products, updating all products to the latest engine and lowering the price. My Sales from other Online sales outlets have remained steady, thankfully.

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That’s really strange. The guidelines for old UEM were much stricter, but now according to Asset File Format and Structure Requirements in Fab | Fab Documentation | Epic Developer Community you just need one model:

Realistic and Photogrammetry: 1 unique model that must be distributed as the Asset Pack Distribution Method. Otherwise, 5 unique models are recommended.

I would contact support asking for clarification on that.

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I did, several times. a nest of emails going in both directions.. final outcome, rejected.

The pictures I posted were taken in Unity and Unreal. Albeit the Unreal submission sits there.

I am inclined to add the Unity link to a submission, and maybe add a simple pack that only includes models and textures, so the user can use their own materials. But with the decline in FAB sales, it would never justify the effort.

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Here’s some insight from a previously frequent customer at the marketplace. I haven’t been to the Fab store since last fall/winter because I could tell then that it was a real crap job without vision or quality commitment. Clearly, they think they can treat professional customers the same way the industry treats players. I stopped by today for the first time to see if they have seen the error of their decision and returned to the imperfect but much better marketplace. I had heard that they hadn’t and don’t intend to. It’s become clear that was true. Good luck with that.

We will not be purchasing any further assets from Epic because all they’ve managed to do in the last year is prove how untrustworthy and unreliable their asset management really is. I can’t count on a company that can’t get the most basic things about business or customer service right. It’s not rocket science. It’s actually pretty easy to figure out, but they don’t seem up to the task. As a result, I have to question all of management’s competence.

We will finish our current project. Any planned projects that previously depended upon the use of UE will now be reassessed. Continuing on that road will highly depend on whether or not we will need additional assets from Unreal’s marketplace. We won’t even accept free assets from Fab since we want them to get the message that their decision was unwanted and continues to remain unwelcome.

I suppose they figure that the AI will be good enough within a couple of years that they won’t need all of you anymore. Maybe you should be working together on a solution since they’ve made their feelings about everyone but themselves crystal clear.

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Well they are very slowly improving Fab like wishlist and better category/filter and they finally realise they need to do something about AI (which we said from the very beginning to limit the amount of publishing item per day) Link Announcement

I think the fab team itself is the issue, just a few example where a decent amount of people cannot make purchase and Fab team just gave up on trying to investigate the issue about the payment system.
Source 1: Unable to purchase on fab - #25 by Bug-Reporter
Source 2: Fab Purchasing issues, "Looks like something went wrong. For your protection, this transaction has been declined. Please try another card or other payment methods."

I don’t even know how to help them, there actual people who need to finish their ongoing projects and Fab doesnt even bother to give a reply to them. Any other store would have given priority to any issue related to payment system.

*if anyone can vote that latest ongoing post also that would be helpful(hopefully)

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It would appear, Epic have thrown out the source of what their platform great, when they turned on all those that made the Editor so popular. They have moved on with opening to doors to free scanned offerings, few can compete with. Then added nanite when no one had a system that could render moving scenes with that many Tris in the scene, that didn’t have at least 8 top of the range GC’s chained together. Updated the lighting to accommodate the realism scanned freebies that put so many Artists out of an income.

Their real target are the movie making moguls with $Millions to spend. They also demanded AI driven real life Surrogates, so they don’t need hairstylists and makeup along with trailers etc etc.

What is left for the polygon artists are the small games houses. Not like Epic needs their % share of the goods. AI is the future right? So no one will need them shortly. FAB is just a soft way of backing out.

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I have had one small question every week for six months of observations.
What motivates the “Relevance” algorithm when issuing results?
For six months, it has not shown me a single asset that I wanted to buy. It is always the same. Moreover, rather expensive assets of very dubious quality.
At the same time, the necessary assets do appear, but you have to look for them by visiting the pages of publishers from whom I have already bought.

Or is this the goal of FAB? To make you dig around longer to find something? This is how many people get nervous.

I not only sell my small crafts in FAB. I also actively buy. Of course, it is one thing when an asset is spammed with garbage from 1 resource after its release in 24 hours. And another thing is when you want to buy something, but you can’t because it takes hours to find something worthwhile.

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fab does not solve my problem in any way and does not contact me, they ignore me
I want to buy a few assets and spend about $1000 and make a few people happy this month but fab won’t let me do that

Fab Purchasing issues

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Until today, Fab still does not support submitting tax and payment information with Chinese names This directly rejects all developers from China

Hmm, my post seems to have disappeared… I posted, maybe time to contact the seller direct when you want to buy stuff…

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Was just going to post the same (and might still). I used Megascans on an almost daily basis (and often several times a day) from the beginning, and yet haven’t visited Fab for months.

The interface is slow, it’s got far too much content all jammed together, most of it of little or no interest to my work… I expect that the mere 17 votes is actually 1000X larger and it’s out of apathy or frustration that most users just don’t bother. I still fail to understand why there was the forced migration to the web platform in the first place, but whatever the reason it’s gotten zero engagement form me.

You want to link FAB and Megascans? Fine, have a button on the desktop app where it opens up the main FAB page if the user wants that. But absorbing it into a denser and more clunky portal is both annoying and off-putting on so may levels. Those of us who are professionals generally want less in the interfaces we access, not more. It’s why I expect almost no one ever wants to actually open up the Adobe CC app either; it’s absolutely ridiculous! It’s like it was designed by a 13 year old with ADD with the guidance of a sales team that that thinks more on the table will be generate more sales. In reality, the opposite happens and the FAB portal isn’t all that much better.

So really: Is it that hard to restore the desktop interface with an added connection to the site? It can’t be, and if this were done I guarantee the company will see a lot more user engagement, which you know, translates into more purchases/subscriptions..

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Another issue for the topic: illiterate content moderation. I’m being sanctioned for an asset that is using an industry most standard design. After the last case I removed everything that could be connected to any copyright owner (yes I admit that back then there were issues), but received another sanction.
I issued an appeal but I’m sure Epic won’t return me the lost time and nerves while my asset is out of sale.
I guess the only way to avoid sanction reports from moderators who can’t say a guitar from a violin or a bicycle from a tractor is to make a guitar look like a rock and a car have 12 square wheels. And even then these moderators waving banhammers all around FAB will stay our problem, not Epic’s. They seem to be quite happy with sales drops and content creators decreased from thousands of income to barely meeting the threshold with torches at their gates.

  1. As a developer, submitting modified pages on Fab has been a frustrating experience. Submissions are either constantly rolled back or fail to work properly in specific languages. I reported this bug multiple times earlier this year, but it was ignored. It wasn’t until I posted here and mentioned potential language “discrimination” that someone finally reached out to the dev team. Even then, after two claimed “fixes,” the issue only temporarily went away. Now it’s back—my recent submission has reverted to an older version and once again doesn’t work in certain languages.
  2. Both as a developer and a user, I find Fab’s filtering and search system overly complex and extremely user-unfriendly. Unlike the previous Marketplace, it’s now difficult to quickly locate desired assets. On top of that, the site’s loading performance is unacceptably slow.
  3. The new licensing system adds little real value. Apart from a few large companies, very few users are likely to purchase the more expensive commercial license. Developers also have no visibility into how their products are being used or whether they’re being used under the correct license—making the entire system feel more like a “gentleman’s agreement” than enforceable policy.
  4. Fab’s promotional and notification tools are still in a very rudimentary state. They’re clunky, ineffective, and fail to serve both users and developers. Notifications often arrive late, and promotion tools are limited to outdated methods like surveys. It’s 2025—we should expect better than this.
  5. The rule that ratings only appear after 5 reviews is simply counterproductive. As developers, we only learned about this through documentation—but users are completely unaware of it. As a result, many of our products, even those with strong sales, appear as if they have no feedback. You can’t expect users to leave reviews—most won’t—and you’ve done nothing to reflect popularity or sales ranking in search results. This makes it nearly impossible for users to identify best-selling or high-quality products, and it hurts developers who are already performing well.
  6. You can’t just cater to large studios. The majority of Fab’s creators are small and independent developers. I don’t know the fab platform revenue breakdown, but I do know this: a platform only thrives when its wider developer community is active, supported, and satisfied.

Despite all these frustrations, I genuinely hope Fab can improve—both as a marketplace where users find what they need, and as a platform where developers can sustainably earn a living.

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At the moment, the store is simply crazy with clutter.
Namely, it is impossible to find anything useful or a quality pa because of the crazy amount of separated assets.
In the old market there was a rule - no less than 10 in one package.
Now even instances of the same material are sold separately. Or props in 3D models individually.
What’s next? Will they sell textures for one material separately, and characters by parts (head separately, left and right legs separately)?
In such an abundance of garbage, it is simply unrealistic to find anything useful.

This is really just banal spam. And apparently aimed at destroying the store.
(Apparently Google can’t forgive Epic’s loss in court. But that’s my assumption).
And so, in general, all desire to search for something after 5 pages of 1 leaf and twig, a whole page of variations of brickwork or the like disappears.
I was looking for a new PBR texture pack on the 5th page, my nerves gave out. I closed the store.

If possible, at least make it possible to sort, trash individually or normal content as it was on the old market.

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I wish I could differ trustworthy traders from sloppy ones or cheaters. I recently got a refund mail which I did not request without further note what this could mean (DMCA removed asset). After that (and plenty of mails with support) I read in Discord from another user that he found a fishy duplicated asset from another trader but he’s not the original owner so difficult to do something. If you ever get affected by this you feel like stepping in a minefield afterwards. We all would make our products better not worse. In the best case an asset on Fab is sold by a trustworthy person and you save some time. In the worst case you have to shut down your game after release because you get dragged into legal hell by someone else that’s probably outa reach and the only thing you get afterwards are 50 bucks refund from Fab (which are pointless).

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