Fab.com: How do I know which license tier I have?

How do I know which license tier I have?

And how would I upgrade a tier if I need to?

As far as I know, you don’t need to upgrade a tier. Which tier you have to buy depends on your income in the 12 months before the moment you buy the product. If in the future, you start earning more, you don’t have to upgrade anything. The new price applies only to new products you decide to buy.

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For individuals: does the income limit only apply to unreal engine + game dev income? Or all income even from my job?

The licence speaks about your gross income. So, I suppose everything you earned in the last 12 months from any source, including your non-gamedev job. But it doesn’t concern what you may earn in the future, that’s why you don’t have to worry about being obliged to upgrade later.

Hmm it says "You are only eligible for a Personal - Reference Only tier or Personal tier if, at the time of the Transaction you, together with any controlling entity and other entities under common control with you, have not generated more than $100,000 USD in gross revenue from your commercial activity in the digital content industry in the last 12 months. "

I’m not sure what counts as “digital content industry”

Good catch. I didn’t noticed that remark, because I’m below the soil in any way.
Maybe support or @skfabby can clarify this, please?

Ya seems odd that the terms doesn’t define what digital content industry means.

I think it’s very important they define it. I’m not a lawyer, but I suspect this could be a legal issue in case of dispute on the terms.

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The whole Professional tier is already bad because its requirement of 100k is so low that solo indie devs in western country already count as being obliged to buy a Professional license.

Considering there is no cap on how big the price difference can be, some sellers charge disproportionally more for professional licenses, like $10 personal licenses turn to $1500 professional licenses.

You don’t pay x10 more for a Windows license if you use it in a business. Forcing solo indie devs to pay x10 more for an asset license - as if they are rolling in money, abusing content creators - is ridiculous.

FAB is in a desperate state. Most assets don’t have sufficient documentation and decent support from the seller. Now we got some weird asset license tiers, which enforce gatekeeping and put additional burdens on smaller indie devs.
Meanwhile, potential big FAB buyers — at whom those licenses should aim — will remain unaffected because AAA studios are developing their own custom assets and don’t buy assets on FAB.

FAB should raise the 100k to 1 million for Professional licenses, just like Unreal Engine already has for years.

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This is not a thread about if Epic choice is right or wrong, it’s about to know how exactly are the conditions for the professional tier.
It seems it’s not only the gross income that counts but also how one earns that income.

Now, the question is where Epic has written the definition of digital content industry. That’s all.

Hi there :waving_hand:

I don’t have a definition for ‘digital content industry’ but I’ve shared your feedback with the team and we’ll see if it’s something we can add in the future. Thanks for calling it out.