I’m trying to set up version control like a good developer would, but it appears I can’t submit anything because the version control (observed with both PerForce and Git at this point) discovers my Fab assets have references to things that don’t exist. And it’s not that they don’t exist anymore and I need to clean up redirectors, it’s things that never locally existed. These assets appear to have references that may be artifacts of their creation, that are included when I purchase and download them, that are preventing me from using version control.
In the below example, the preview skeletal mesh and retarget source asset reference assets that have never existed in my project. Only the folder path is accurate.
I assumed this problem would be commonplace, but I can’t find anyone else who’s had to work through it in the past. What are my options? Avoid version control until I’m no longer using Fab assets? Delete the offending fab assets and use ones that don’t come with old references?
Appreciate any insight.
