Yeah, it’s just a bit of a simple file. There’s only 1 texture for the whole thing ![]()
If you right click in the content browser, and import, you get the meshes separately, but no material or texture, which is pretty common from an FBX.
There are some ‘materials’, imported totally blank, but very simple to fix. Just import the textures from the folder, and house is

Same for Nature
and so on… for Mat1
Then you just have to deal with the fact that all the pivot points are in the same place ![]()
Open the FBX in Blender. Export again, and select ‘apply transforms’, Z-up in the export dialog. Then import to UE without this option
![]()
Done ![]()




