FAB Asset Packs only have 1 static mesh with all 200 meshes

Hello,

I’m just starting to wrap my head around the new FAB, Most packs I download that are “Asset Packs” with multiple meshes only have 1 FBX file and 1 static mesh with all the meshes in the pack in there.

When I make my own assets in Blender I export everything to their own FBX as I don’t know of a way to separate objects in a static mesh once they are inside UE5.

Am I missing a setting on import from the FAB plugin that separates the meshes into their own SM?

It’s got to be me if 15/20 of the asset packs I’ve downloaded have 1 SM for their packs.

Thanks for your help in advance!

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A couple of questions:

  1. Are these products tagged for UE?

  2. Did you import them using the FAB plugin, in engine?

I imported them through the plugin inside the engine yes. if they aren’t marked for UE they are showing FBX files but no specific Engine

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If I import a collection of meshes from Blender as an FBX in UE, they come in as separate meshes. I’m using 5.5 there.

What versions of Blender/Engine are you using?

I’m using 4.2. Blender. So then it must be a setting in unreal if it when I export from blender it’s one mesh. And then fab store assets are one mesh

I just updated to UE5.5

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I didn’t tweak anything… :thinking:

Are any of these packs free? Then I might give one a go…

Yeah they’re all free

This is the one i really care about :rofl:
https://fab.com/s/694204b86ab0

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Yeah, it’s just a bit of a simple file. There’s only 1 texture for the whole thing :smiley:

If you right click in the content browser, and import, you get the meshes separately, but no material or texture, which is pretty common from an FBX.

There are some ‘materials’, imported totally blank, but very simple to fix. Just import the textures from the folder, and house is

![image|477x159](upload://9YvenEQ72Ec429QRtP08qujalT2.png

:sunglasses:

Same for Nature

and so on… for Mat1

Then you just have to deal with the fact that all the pivot points are in the same place :rofl:

Open the FBX in Blender. Export again, and select ‘apply transforms’, Z-up in the export dialog. Then import to UE without this option

image

Done :sunglasses:

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Nice Yeah this worked for me. That’s strange that straight downloading it from the FAB plug doesn’t do this. Must be importing it as another type of FBX instead of a scene.

Thanks for the help!!

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It will only directly from the plugin, if it’s an UE asset.